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Environment design - Aged wall ruins by the lake shore

This was my first environmental project focused on creating nature and making a realistic scene. I think it turned out pretty well :) It featured an old, aged, medieval wall ruins, sitting in a grass field next to a lake shore.

Made in blender 3.1 with Cycles. No plug-ins. All handmade.

I did it following the Blender course from Rob Tuytel (https://www.udemy.com/share/1013Ji3@-SpIui0vxmuTAH20zk7DmazALwg-HmF2NTwuDgxavwb2YwmgwAZBMHJ8o6yO2K9QuQ==/)

Final render

Final render

Previous renders testing the improvements added, compared in one image. First version without fog, second one with fog, and third one with the same fog and added vegetation to blend better with the HDRI.

Previous renders testing the improvements added, compared in one image. First version without fog, second one with fog, and third one with the same fog and added vegetation to blend better with the HDRI.

Render of the aged wall ruins, with it's displacement and added vegetation.

Render of the aged wall ruins, with it's displacement and added vegetation.

Variations of grass patches used in the particle system of the terrain. Created from 5 individual grass strands with a particle system.

Variations of grass patches used in the particle system of the terrain. Created from 5 individual grass strands with a particle system.

Variations of reeds used in the particle of the water.

Variations of reeds used in the particle of the water.

Grass and reeds particle system on viewport.

Grass and reeds particle system on viewport.

Displacement maps visible on the scene on viewport.

Displacement maps visible on the scene on viewport.