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Creature project - Menar

Heyya! This is the creature I've modeled at Animum Creativity Advanced School during their 3D Character Modeling & Lighting Master. The modeling w5as supervised by Robert de la Cruz Baez and the texturing by Juan Manuel Puerta Alemán. The concept art and character design are from Skyforge (you can find more about them at https://sf.my.games/en).
The model is intended for its use in films as CGI, and uses seven UDIMs for high resolution. I used ZBrush for the detailed model for baking and the posing; Maya for the retopology; Substance Painter to make the textures; and Arnold for the renders.

Final posed render in Arnold

Final posed render in Arnold

Sketchfab 3D viewer

Base model - Front

Base model - Front

Base model - Back

Base model - Back

Base model - Close up front

Base model - Close up front

Base model - Close up back

Base model - Close up back

Wireframe - Front

Wireframe - Front

Wireframe - Back

Wireframe - Back

Wireframe - Close up front

Wireframe - Close up front

Wireframe - Close up back

Wireframe - Close up back

UDIM textures used in the project (Base color, Roughness, Scattering, Color Scaterring, Normal, Height, Displacement).

UDIM textures used in the project (Base color, Roughness, Scattering, Color Scaterring, Normal, Height, Displacement).

Concept art by Skyforge (https://sf.my.games/en)

Concept art by Skyforge (https://sf.my.games/en)