Heyya! This is the videogames character I've modeled at Animum Creativity Advanced School during their 3D Character Modeling & Lighting Master. The process was supervised by Miguel Ángel Carriquí. The concept art and character design are from LI Mio (you can find more of their work at www.artstation.com/l2749650801).
The model is intended for its use in a videogame engine and render in real time. It has a polycount of 63,655 triangles, including props and haircards. I used ZBrush for the detailed model for baking and the posing; Maya for the retopology; Substance Painter to make the textures; and Marmoset for the renders.
I failed to convey the darker skin tone, but I like the way it came out either way! I can imagine her in a fighting game.
Turntable Render
Sketchfab 3D viewer

Concept art by LI Mio (check their work at www.artstation.com/l2749650801 !!)