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Videogames project - Baseball bat girl

Heyya! This is the videogames character I've modeled at Animum Creativity Advanced School during their 3D Character Modeling & Lighting Master. The process was supervised by Miguel Ángel Carriquí. The concept art and character design are from LI Mio (you can find more of their work at www.artstation.com/l2749650801).

The model is intended for its use in a videogame engine and render in real time. It has a polycount of 63,655 triangles, including props and haircards. I used ZBrush for the detailed model for baking and the posing; Maya for the retopology; Substance Painter to make the textures; and Marmoset for the renders.

I failed to convey the darker skin tone, but I like the way it came out either way! I can imagine her in a fighting game.

Final posed render in Marmoset

Final posed render in Marmoset

Turntable Render

Sketchfab 3D viewer

Base model - Front

Base model - Front

Base model - Back

Base model - Back

Base model - Close up front

Base model - Close up front

Base model - Close up back

Base model - Close up back

Wireframe - Front

Wireframe - Front

Wireframe - Back

Wireframe - Back

Wireframe - Close up front

Wireframe - Close up front

Wireframe - Close up back

Wireframe - Close up back

Textures used in the project (Base color, Roughness, Metalness, Scattering, Normal).

Textures used in the project (Base color, Roughness, Metalness, Scattering, Normal).

Haircards used in the project (Base Color, Alpha, Specular, Normal).

Haircards used in the project (Base Color, Alpha, Specular, Normal).

Concept art by LI Mio (check their work at www.artstation.com/l2749650801 !!)

Concept art by LI Mio (check their work at www.artstation.com/l2749650801 !!)