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Personal project - Abd Rahman I (videogame character)

Hello everyone!! This is my first personal project that I've made completely by myself since I finished my studies. I wanted to make a stylized character designed for video games and in real time rendering, so I tried to make it as low poly as I could while keeping a high resolution and detailed model. It ended up with 23k tris approximately, which I think is a great improvement from my previous works! Baking the normal maps was a bit tricky and I had to tweak them a bit to fix some parts, but it works quite good in the end.

Character design and concept art by Captain leoi (https://www.artstation.com/leoi000), check out their work!! Thanks for letting me use your design :).

- Polycount: 23,212 Tris (including both swords). Uses 3 materials (3 UV tiles).
- Software: ZBrush (sculpting), Marvelous Designer (cloth simulation), Autodesk Maya (base mesh, retopology, UVs and prop modeling), Substance Painter (baking and texturing), Marmoset Toolbag (rendering).

Turnaround render and wireframe

Sketchfab model

Full body posed render

Full body posed render

Close up posed render

Close up posed render

Render - Full body

Render - Full body

Render - Close up

Render - Close up

Wireframe - Full body

Wireframe - Full body

Wireframe - Close up

Wireframe - Close up

UVs and main textures used, distributed in 3 UV tiles. From top to bottom: Albedo, Roughness, Metalness and Normal Map.

UVs and main textures used, distributed in 3 UV tiles. From top to bottom: Albedo, Roughness, Metalness and Normal Map.

Concept art by Captain leoi (https://www.artstation.com/artwork/vbDO1D)

Concept art by Captain leoi (https://www.artstation.com/artwork/vbDO1D)